Bill Gates is still a big name for young entrepreneurs. But young go-getters have found new icons among people their own age.
对于年轻的企业家来说,比尔•盖茨仍然是一位了不起的大人物。但这些有能力且好进取的年轻人已经找到了属于他们这个时代的新偶像。
Millionaires under 30 years old are grabbing the spotlight. Their success proves that being creative and fearless may be more important than experience when it comes to starting your own business.
30岁以下的百万富翁们正逐渐成为人们关注的焦点。他们的成功证明了一件事,那就是当你自己开始创业时,创造力与大无畏精神远比经验更为重要。
Some of these young tycoons made fast and bold moves while others applied themselves slowly and steadily. Both ways lead to Rome. Here are two young business icons who represent different start-up styles.
有的人一心追求慢节奏与安稳,而一些年轻的商业巨子则选择快速大胆地向前挺近。正所谓条条大路通罗马,两种方式都会成功。下面我们就来聊聊两位年轻的商业偶像,他们代表两种不同的创业类型。
Mark Zuckerburg, 27, creator of Facebook
马克. 扎克伯格,27岁,Facebook的创始人。
Last year, Zuckerburg was named Time magazine’s Person of the Year. His personal wealth was estimated to be $13.5 billion (87 billion yuan).
去年,扎克伯格被命名为《时代》周刊的年度风云人物。据估计他的个人财富达到135亿美元(约合870亿人民币)。
Be far-seeing. That’s the magic that can make a “small” idea evolve to be a “revolutionary” one.
要有远见。这是让“小”点子演变成具有“革命性”创意的魔法所在。
In the movie The Social Network, Zuckerburg created a website which became Facebook to meet girls. But in reality, Zuckerburg did it for a bigger mission.
在电影《社交网络》中,扎克伯格创办了一家网站,目的是为了泡妞;后来这个网站变成了现在的Facebook。但在现实生活中,扎克伯格却有着更大的目标。
When he was a student at Harvard University, Zuckerburg spent a lot of time discussing with his friends how the world was going to change over the next “five, 10, or 20, years”.
当在哈佛大学读书时,扎克伯格就利用很多时间来和朋友们讨论接下来的5年,10年或20年内,世界将会发生怎样的变化。
They were looking ahead and were able to foresee a trend.
他们一直展望未来,所以能够预见未来发展趋势。
That’s how they predicted the coming of an age when people would be open to share information and socialize online.
就是这样,他们预测到一个人们愿意去分享信息并进行网络社交的新时代的到来。
Move fast and break things. Be bold in making decisions.
快速行动,敢于突破。大胆做决定。
“Unless you are breaking some stuff you are not moving fast enough,” Zuckerburg explained the core value of Facebook to businessinsider.com.
“如果不去打破一些东西,你就不能够十分快速地前进”扎克伯格在向科技博客网站businessinsider解释Facebook的核心价值时表示。
He pointed it out that entrepreneurs need to learn that making mistakes is OK.
他还指出,创业者需懂得犯错是难免的,没什么大不了。
Launch projects quickly, get feedback quickly and make *trade-offs and improvement quickly.
迅速启动项目,立即得到反馈,快速做出权衡和改进。
Zuckerburg said that entrepreneurs should break rules. Forget the conventional way of doing things, even if it’s considered “best practice”.
扎克伯格认为创业者们应该打破惯例,摒弃被认为是“最佳实践”的传统做事方式。
He told businessinsider.com: “You never build something great by doing it the same way that other people have done it.”
他告诉businessinsider.com:“如果你选择同别人一样的方法去做事,那么你永远成不了大事。”
John Vechey, 28, co-founder of PopCap Games
约翰.维奇,28岁,宝开游戏公司创始人。
The company was set up in 2000. The maker of Zuma and Plants Vs Zombies earned $100 million last year.
该公司创办于2000年。作为《祖玛》和《植物大战僵尸》这两个游戏的制造商,该公司去年赚了1亿美金。
It’s not necessary to dream big or to grow fast. Be clear about your passion and stick to it.
不一定非要雄心万丈或迅速成长。要清楚自己的激情所在并坚持到底。
At the early stage of Vechey’s start-up, consultants came in and kept asking: “What’s your mission statement?” Vechey said: “Make great games.” And they would say that wasn’t a mission statement, not a big one such as “creating the casual gaming industry”.
在维奇刚刚开始创业的时候,顾问们不停找他问:“你如何描述公司的使命?”维奇说:“做很棒的游戏。”接着他们会说,那不是一个像样的使命描述,不如“打造一个休闲游戏产业”听上去那么响亮。
But Vechey is clear that “making great games” is exactly what he wants to do. He didn’t force himself to dream big and to expand the company too fast.
但维奇心里很清楚“做很棒的游戏”正是他想要的。他没有强迫自己去胸怀大志或是去迅速扩张公司。
Even now when PopCap has grown up to be a giant in the industry, Vechey still refuses the idea of leaping from game development to game publishing.
即使是现在,宝开游戏公司已然成为业内巨头,维奇仍然拒绝了从游戏开发跳到游戏出版这样的跳跃性理念。
“We’re more like a Pixar. Why don’t they distribute movies? They exist to create good movies. That’s what we are. It’s our DNA,” Vechey told venturebeat.com.
“我们更像另一个皮克斯动画工作室。他们为什么不搞电影发行?他们的存在就是创造出好电影。同我们一样,这是就是我们企业的DNA,”维奇在接受技术网站VentureBeat采访时表示。
A product will be either a priceless perfected one or a *worthless mediocre one.
一种产品要么完美无价,要么平庸无用。维奇的团队花费三年时间去完善《植物大战僵尸》。“如果这是个很棒的游戏,那么它会值很多钱。如果它只是个中不溜的游戏,那么它本质上就不值钱,”维奇对网站inc.com说道。
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