1. Can the Computer Learn from Experience
计算机会总结经验吗
1 Computers have been taught to play not only checkers, but also championship chess, which is a fairly accurate yardstick for measuring the computer s progress in the ability to learn from experience.
2 Because the game requires logical reasoning, chess would seem to be perfectly suited to the computer .all a programmer has to do is give the computer a program evaluating the consequences of every possible response to every possible move, and the computer will win every time. In theory this is a sensible approach; in practice it is impossible. Today, a powerful computer can analyze 40 000 moves a second. That is an impressive speed. But there are an astronomical number of possible moves in chess literally trillions. Even if such a program were written , there is no computer capable of holding that much data.
3 Therefore, if the computer is to compete at championship levels, it must be programmed to function with less than complete data. It must be able to learn from experience, to modify its own programm, to deal with a relatively unstructured situation in a word, to think for itself . In fact, this can be done. Chess-playing computers have yet to defeat world champion chess players, but several have beaten human players of only slightly lower ranks. The computers have had programs to carry them through the early, mechanical stages of their chess games. But they have gone on from there to reason and learn, and sometimes to win the game.
4 There are other proofs that computers can be programmed to learn, but this example is sufficient to demonstrate the point. Granted , winning a game of chess is not an earthshaking event even when a computer does it . But there are many serious human problems which ban be fruitfully approached as games. The Defense Department uses computers to play war games and work out strategies for dealing with international tensions. Other problems international and interpersonal relations , ecology and economics , and the ever-increasing threat of world famine can perhaps be solved by the joint efforts of human beings and truly intelligent computers .
Notes
1. check:a game played on a checkerboard by two players ,each using 12 pieces
2. ecology:the relationship between organisms and their environment 生态关系,生态学
牛津版一年级英语上册unit5 Fruit教案(3)
一年级英语上册教案 Unit 1 Period 1
一年级英语上册教案Unit1 My classroom第一课时
一年级英语上册Unit8 Playtime 第三课时教案
一年级英语下册Unit2 Small animals教案2
沪教版小学英语一年级下册教案unit1课时3
一年级英语下册Unit2 Small animals第三课时教案
一年级英语上册教案Unit1 My classroom第一课时教案
沪教版小学英语一年级下册教案unit1课时6
沪教版小学英语一年级下册教案unit1单元分析
上海牛津版一年级英语下册Unit3 Colours教案(1)
上海牛津版一年级英语下册Unit2 Small animals第五课时教案
上海牛津版一年级英语Unit7 My family教案
沪教版小学英语一年级下册教案unit1课时4
牛津版小学一年级英语上册Unit1 Hello教案
上海牛津版一年级英语Unit3 This is my mum教案
小学一年级英语下册Unit2 Small animals教案1
沪教版小学英语一年级下册教案unit1课时5
沪教牛津版小学英语一年级上册 unit9 教案
一年级英语Module1 unit6 Mid-Autumn Festival教案
上海牛津版一年级英语下册Unit2 Small animals教案
外研版一年级英语上册教案Unit1 Hello
一年级英语教案Module1 unit6 Mid-Autumn Festival
新起点小学一年级英语教案Unit7 Fruit
苏教版牛津小学一年级英语教案Unit1 What`s your name
一年级英语上册教案 Unit 1 第二课时
上海牛津版一年级英语下册Unit9 Revision第一课时教案
沪教牛津版小学英语一年级上册 Unit3 period1教案
上海牛津版一年级英语Unit2 Small animals第四课时教案
上海牛津版一年级英语下册Unit9 Revision第二课时教案
| 不限 |
| 英语教案 |
| 英语课件 |
| 英语试题 |
| 不限 |
| 不限 |
| 上册 |
| 下册 |
| 不限 |