SAT阅读能力的提高是一个长期积累的过程,有些学生抱怨说一看到英文的阅读材料就头疼,于是就不去读了。其实越是头疼越应该硬着头皮读下去,这样坚持一个月,你会觉得阅读速度在逐渐地提高,阅读已经变成你生活中的一个部分。所以极力建议大家能够每天读一篇SAT阅读材料。今天我给大家提供一篇How We Learn。
All learning tasks are not created equal. The learning tasks we give up on are the ones that let us down with regard to learning. They do a bad job of structuring our learning experience, leaving us bored or frustrated. To be effective, game environments must be structured around how we learn.
Carnegie Mellons Eberly Center for Teaching Excellence has amassed a set of basic principles that describe the learning process . Following are four of these key principles, with examples of how each plays out in traditional training and in game-based learning.
Principle 1: Students prior knowledge can help or hinder learning. Obviously, learners who have accurate prior knowledge of a given subject matter tend to have a leg up. But what about a learner whose prior knowledge is wrong? As an example, consider an experienced worker who is practicing loading dock safety procedures. He may know that hes supposed to look behind him when backing up in a forkliftbut if hes worked on mostly quiet loading docks in the past, he may have developed the bad habit of merely listening for potential rear obstacles. In a traditional lecture-based setting, his buried misconception might surface only at test time, if at allrendering unreliable his related learning up to that point. With game-based learning tools, misconceptions about core learning goals are quickly apparent. For example, in-game, his failure to look behind him before backing up would result in an immediate, negative consequence . As a result, he could rapidly self-correct and move on to more advanced learning based on a sound foundation.
Principle 2: Students motivation determines, directs and sustains what they do to learn. The digital generation that makes up a large part of todays workforce is notoriously unmoved by traditional, lecture and tutorial-based training approaches. On the other hand, they are very comfortable with videolearning tasks and game-based learning. According to game-based learning experts, learners tend to be highly motivated by in-game feedback such as scores and evaluations. For example, many learners using the loading dock safety game play again and again until they achieve a perfect safety score. In the process , they learn how to operate within the game environment; actively think, experiment and learn how to safely accomplish their work; and practice their lessons learned to develop consistent and productive thought processes.
Principle 3: To develop mastery, students must acquire component skills, practice integrating them, and know when to apply what they have learned. Learning is a process that happens in bite-sized chunks, each learner working at a different pace. Thoughtfully designed, passive training programs follow this process, but primarily do so on a group basis. This means that slower students often struggle, and faster students become bored. The focus tends to necessarily be on learning facts or rules, with limited opportunities to apply them. In contrast, good game-based learning is tailored to each learner. For example, in the loading dock game, a learner begins with basic concepts such as putting on protective gear. She cannot advance in the game until she performs this step correctly. As she chooses actions that demonstrate her mastery of interim learning goals, she moves on to more advanced challenges. Even more important, because the game represents an active, realistic learning environment, the focus is on learning, through consequences, to apply the right knowledge at the right time.
Principle 4: Goal-directed practice coupled with targeted feedback enhances the quality of students learning. As discussed, traditional training cannot provide a constant, individualized and highly motivating level of feedback. In addition, traditional classroom and tutorial-type training methods do not give learners the opportunity to repeatedly practice thought processes and skills in a realistic environment. An effective game for loading dock workers establishes motivational goals relevant to actual loading dock work. As learners progress, when they make a mistake, they experience immediate in-game consequences . Additional feedback, which comes through alerts, scores, and post-game reports, motivates learners to continue practicing until they master the games learning goalsand provides the information they need to get there.
坚持每天读一篇SAT阅读材料,你会觉得阅读是一种乐趣,既增长知识又可以培养语感,SAT阅读将不再是令人头疼的难题!
新疆新源县第八中学2016高考英语备考复习课件:非谓语动词6
2016高考英语外研版必修3《Module 3 The violence of nature》SectionⅡ速效提能演练
为机器人设置毁灭开关 欧盟或立法将其当人看
2016高考英语必备得分精练题:第3周(课件)9
新疆新源县第八中学2016高考英语备考复习课件:直接引语变间接引语课件
2016高考英语外研版必修4《Module 1 Life in the Future》SectionⅡ速效提能演练
2016高考英语外研版必修4《Module 2 Traffic Jam》SectionⅢ速效提能演练
2016高考英语外研版必修4《Module 3 Body Language and Non-verbal Communication》SectionⅡ速效提能演练
2016高考英语外研版必修3《Module 4 Sandstorms in Asia》SectionⅡ速效提能演练
体坛英语资讯:Ronaldinho planning return to football, says agent
新疆新源县第八中学2016高考英语备考复习课件:非谓语动词5
高考英语语法精品讲练:第三章虚拟语气
2016高考英语外研版必修3《Module 2 Developing and Developed Countries》SectionⅡ速效提能演练
2016高考英语外研版必修3《Module 6 Old and New》SectionⅢ速效提能演练
新疆新源县第八中学2016高考英语备考复习课件:英语作文
新疆新源县第八中学2016高考英语备考复习课件:非谓语动词(共46张PPT)
2016高考英语外研版必修4《Module 6 Unexplained Mysteries of the Natural World》SectionⅢ速效提能演练
2016高考英语外研版必修3《Module 3 The violence of nature》SectionⅢ速效提能演练
2016高考英语外研版必修3《Module 1 Europe》SectionⅢ速效提能演练
湖北省监利一中2016届高三英语单词竞赛试题(十一)
2016高考英语必备得分精练题:第3周(课件)11
湖北省监利一中2016届高三英语单词竞赛试题(十)
2016高考英语外研版必修3《Module 5 Great People and Great Inventions of Ancient China》SectionⅡ速效提能演练
第47届达沃斯论坛主题前瞻
新疆新源县第八中学高二英语人教版《倒装句》课件
高考英语语法精品讲练:第四章情态动词
国内英语资讯:China to promote PPP model in Belt and Road Initiative
2016高考英语必备得分精练题:第5周(课件)19
国际英语资讯:U.S. stocks mixed amid economic data, Trump press conference
国内英语资讯: Another round of smog hits Beijing, yellow alert issued
| 不限 |
| 英语教案 |
| 英语课件 |
| 英语试题 |
| 不限 |
| 不限 |
| 上册 |
| 下册 |
| 不限 |