Peking University opened a new course on electronic games this semester, and students have responded with tremendous enthusiasm amid the fast-developing game industry in China, Beijing News reported.
北京大学新学期开设了一门有关电子游戏的课程,学生们的反应相当热烈,这也与游戏产业在中国的快速发展息息相关。
The optional course General Theory of Electronic Games, which is open to all students, was designed to accommodate 120 students but attracted about 200 for the first two lessons.
《电子游戏通论》这门选修课面向所有学生开放,本来打算上限定为120人,但前两节课就大约吸引了200名学生。
"The course does not teach students how to play electronic games, but to study issues related to electronic games, including research and development, technology, the industry, publicity, and players' psychological problems," said Chen Jiang, the course instructor and deputy professor of the School of Electronic Engineering And Computer Science.
授课老师、北京大学电子工程与计算机科学学院副教授陈江表示,“这个课不是培训学生玩儿电竞的,课程讲述的是跟电子游戏有关的研发、技术、行业、宣传、心理等问题。”

Chen wants the course content to have variety. Apart from his own lectures, he invited guests to talk to students, including a team with firsthand experience in developing games, an alumna who created her own game, and a psychology teacher who could discuss the social and psychological problems caused by games.
陈老师希望这个课程更加多样化。除了自己授课部分,陈老师还会邀请嘉宾来一同交流,有一线游戏开发团队,也有自己开发游戏的女校友,以及心理系的老师来讨论游戏导致的社会问题和心理问题。
Some students even have the opportunity to attend electronic sports competitions for close observation.
部分同学将来甚至有机会去电竞赛场近距离观察。
According to the 2017 China Game Industry Development Report, the annual revenue for the industry has reached 219 billion yuan.
根据《2017年中国游戏行业发展报告》显示,中国游戏行业整体营业收入约为2190亿元。
Though the industry is a great contributor to GDP and employment, playing electronic games is still seen by many as an inappropriate pastime, especially for students.
尽管电子游戏产业对于GDP和就业有巨大贡献,但是玩游戏--尤其是学生玩游戏,仍被很多人看作不务正业。
The course is not meant to challenge traditional thinking, said Chen. "I like playing games, but I deeply understand the problems that games have caused."
陈老师称,开设这门课并非是“反传统”或者“为了挑战而挑战”。他说道:“我自己很喜欢玩游戏,但也深知游戏导致的一些问题。”
Chen predicted many students will be involved into the game industry either through employment or investment, as the industry may develop into a backbone of the entertainment industry before long.
陈老师还预测称,许多同学将来就业或者投资,都要直接或者间接跟这个行业打交道,在可见的未来,游戏或许会成为娱乐业的主业。
GMAT数学考试需要哪些必备思维
GMAT数学复习遇到挫折怎么办
GMAT数学分数计算公式
GMAT数学五大实用做题方法介绍
GMAT数学统计类术语总结
善用逆向思维解决GMAT数学难题
教你合理培养GMAT考试中的数学思维
GMAT数学遇到不会的题如何去“猜”
GMAT数学做题速度如何提高
GMAT数学基础如何打好
GMAT数学概率题目考点解题思路分析
GMAT数学复习有哪些坏习惯
GMAT数学求余数方法心得
GMAT数学机经使用窍门简介
GMAT数学应该从哪几个方面打好基础
如何打好GMAT数学基础
GMAT数学拿不到满分有哪些原因
GMAT数学有哪些经典题目解法
网友整理的GMAT数学备考心得
GMAT数学有哪些实用的应试技巧
GMAT数学最显著的考察了考生的哪些能力
GMAT数学常用的五大解题法则
GMAT数学怎样复习效率高
GMAT数学复习的效率如何提升
GMAT数学哪些知识点常被遗忘
GMAT数学满分需要具备哪8步
GMAT数学有哪些知识点和误区
GMAT数学基本概念汇总小结
基础薄弱如何斩获GMAT数学高分
GMAT数学实战技巧分享
| 不限 |
| 英语教案 |
| 英语课件 |
| 英语试题 |
| 不限 |
| 不限 |
| 上册 |
| 下册 |
| 不限 |