35
Computers have been taught to play not only checkers, but also championship chess, which is a fairly accurate yardstick for measuring the computers progress in the ability to learn from experience.
Because the game requires logical reasoning, chess would seem to be perfectly suited to the computer .all a programmer has to do is give the computer a program evaluating the consequences of every possible response to every possible move, and the computer will win every time. In theory this is a sensible approach; in practice it is impossible. Today, a powerful computer can analyze 40 000 moves a second. That is an impressive speed. But there are an astronomical number of possible moves in chessliterally trillions. Even if such a program were written , there is no computer capable of holding that much data.
Therefore, if the computer is to compete at championship levels, it must be programmed to function with less than complete data. It must be able to learn from experience, to modify its own programm, to deal with a relatively unstructured situationin a word, to think for itself . In fact, this can be done. Chess-playing computers have yet to defeat world champion chess players, but several have beaten human players of only slightly lower ranks. The computers have had programs to carry them through the early, mechanical stages of their chess games. But they have gone on from there to reason and learn, and sometimes to win the game.
There are other proofs that computers can be programmed to learn, but this example is sufficient to demonstrate the point. Granted , winning a game of chess is not an earthshaking event even when a computer does it . But there are many serious human problems which ban be fruitfully approached as games. The Defense Department uses computers to play war games and work out strategies for dealing with international tensions. Other problemsinternational and interpersonal relations , ecology and economics , and the ever-increasing threat of world faminecan perhaps be solved by the joint efforts of human beings and truly intelligent computers .
1 The purpose of creating chess-playing computers is __________
A to win the world chess champion B to pave the way for further intelligent computers
C to work out strategies for international wars D to find an accurate yardstick for measuring computer progress
2 Today , a chess-playing computer can be programmed to ________
A give trillions of reponses in a second to each possible move and win the game
B function with complete data and beat the best players
C learn from chess-playing in the early stage and go on to win the game
D evaluate every possible move but may fail to give the right response each time
3 For a computer to think , it is necessary to ________
A mange to process as much data as possible in a second B program it so that it can learn from its experiences
C prepare it for chess-playing first D enable it to deal with unstructured situations
4 The authors attitude towards the Defense Department is____
A critical B unconcerned C positive D negative
5 In the authors opinion,______
A winning a chess game is an unimportant event B serious human problems shouldnt be regarded as playing a game
C ecological problems are more urgent to be solved D there is hope for more intelligent computers
参考答案:B C B C D
高中英语强调句型的用法及注意事项
高中英语语法:短暂性动词用于现在完成时
高中英语非谓语动词十一个重要考点
高中英语语法:ing分词作主语、表语
高中英语语法备考复习:代词
高考英语语法大全:固定搭配用法总结 一
高中英语语法:动词不定式与动名词作主语的区别
高中英语语法:定语从句
高考英语语法:语态和时态
高中英语语法:虚拟语气和情态动词
高考英语动词及动词词组练习 二
语法:接现在分词作宾补的20个常用动词
高一英语语法学习:About
高一英语语法讲解之情态动词模拟练习
高考英语常见带介词"to"的短语总结
高考英语语法大全:如何用英语表达强调
2014年高考英语语法学习技巧 1
高中英语学习方法:18种不带to的动词不定式
高中英语语法:动词不定式的省略
高考英语:巧记英语多个形容词修饰名词的顺序
2014年高考英语语法学习技巧 2
高考英语动词及动词词组练习 一
2014高中英语固定搭配讲解 2
高中英语语法:形容词、副词的比较级
高中英语语法:名词作定语的复数问题
高中英语语法解题锦囊 3 三招攻克动词难点
高中英语语法:短暂性动词用于句型从句中
高中英语宾语从句三个注意点
高中英语语法:名词性从句
高考英语语法复习:非谓语动词
不限 |
英语教案 |
英语课件 |
英语试题 |
不限 |
不限 |
上册 |
下册 |
不限 |