SAT阅读考题重点考察考生的美国大学教材的快速阅读能力、理解能力及判断能力。大家平时多看一些SAT阅读素材,培养语感和阅读速度,提升一下综合实力。
下面来看一篇SAT阅读素材:Game design。
Game design
Game design starts with an idea, often a modification on an existing concept. The game idea may fall within one or several genres. Designers often experiment with mixing genres. The game designer usually produces an initial game proposal document containing the concept, gameplay, feature list, setting and story, target audience, requirements and schedule, staff and budget estimates.
Many decisions are made during the course of a games development about the games design; it is the responsibility of the designer to decide which elements will be implemented, based on, for example, consistency with the games vision, budget or hardware limitations. Design changes may have a significant positive or negative impact on required resources.
The designer may use scripting languages to implement and preview design ideas without necessarily modifying the games codebase.
Game designer
A game designer is a person who designs gameplay, conceiving and designing the rules and structure of a game. Many designers start their career in testing department, where mistakes by others can be seen first-hand.
Lead designer coordinates the work of other designers and is the main visionary of the game. Lead designer ensures team communication, makes large design decisions, and presents design outside of the team. Often the lead designer is technically and artistically astute. Keeping well-presented documentation also falls within the lead designer responsibilities. Lead designer may be the founder of a game development company or may be sent by the publisher, if the games concept is provided by the publisher.
Game mechanic designer designs and balances gameplay mechanics.
Level designer or environment designer is a position becoming prominent in the recent years. Level designer is the person responsible for creating game environment, levels, and missions.
Writer is a person often employed part-time to conceive games narrative, dialogue, commentary, cutscene narrative, journals, video game packaging content, hint system, etc. It is responsibility of the writer to collaborate with primary designers to seamlessly place this content into the game, creating immersion, avoiding repetition, providing feedback, etc. Writing for games involves a different set of skills from those for traditional works, such as novels. A writer spends a lot of time with other designers. Writing believable character language is a talent.
每一篇SAT阅读素材均有其主要观点或中心主题。典型的围绕文章主要观点的问题大多是:在这篇文章中作者的主要目的是什么?这篇文章主要涉及什么问题?这篇文章主要建议是什么?这篇文章总体上想要回答什么问题等。读完每一篇SAT阅读素材,我们都要针对SAT素材想想这几个问题。
神话故事:阿喀琉斯的后跟
神话故事:普罗米修斯盗火
少儿英语故事:She Feeds Her Cats
神话故事:珀琉斯的婚礼
格林童话故事(28)
伊索寓言Lesson 36 The crow and the pitcher 口渴的乌鸦
少儿英语故事:Her Doll Is Like Her
少儿英语小故事:圣诞节晚宴上的餐前祷告
少儿英语音标入门:短元音[i]的发音方法
故事淘气的小老鼠
佛教的故事:The Fortunate Fish
幼儿英语单词大全
伊索寓言Lesson 33 The two pots 两口锅
神话故事:不和之果与海伦
伊索寓言Lesson 37 The frogs and the well 青蛙和井
古代故事:曹冲称象
伊索寓言Lesson 38 The horse and the ass 马和驴
双语笑话:你爸爸帮你了吗?
少儿英语故事:Comics in the Newspaper
伊索寓言Lesson 32 Hercules and the waggoner 大力神与车夫
格林童话故事(33)
少儿英语小故事:我让奶奶高兴了
佛教的故事:The Baby Quail Who Could Not Fly Away
伊索寓言Lesson 35 The dove and the ant 鸽子和蚂蚁
伊索寓言Lesson 31 The young thief and his mother 小偷和他的母亲
佛教的故事:The Birth Of A Banyan Tree
伊索寓言Lesson 34 The dog and the wolf 狗和狼
神话故事:潘多拉的盒子
少儿英语故事:A One-Mile
少儿英语故事:He Talks to Mom
不限 |
英语教案 |
英语课件 |
英语试题 |
不限 |
不限 |
上册 |
下册 |
不限 |