Game design starts with an idea, often a modification on an existing concept. The game idea may fall within one or several genres. Designers often experiment with mixing genres. The game designer usually produces an initial game proposal document containing the concept, gameplay, feature list, setting and story, target audience, requirements and schedule, staff and budget estimates.
Many decisions are made during the course of a games development about the games design; it is the responsibility of the designer to decide which elements will be implemented, based on, for example, consistency with the games vision, budget or hardware limitations. Design changes may have a significant positive or negative impact on required resources.
The designer may use scripting languages to implement and preview design ideas without necessarily modifying the games codebase.
Game designer
A game designer is a person who designs gameplay, conceiving and designing the rules and structure of a game. Many designers start their career in testing department, where mistakes by others can be seen first-hand.
Lead designer coordinates the work of other designers and is the main visionary of the game. Lead designer ensures team communication, makes large design decisions, and presents design outside of the team. Often the lead designer is technically and artistically astute. Keeping well-presented documentation also falls within the lead designer responsibilities. Lead designer may be the founder of a game development company or may be sent by the publisher, if the games concept is provided by the publisher.
Game mechanic designer designs and balances gameplay mechanics.
Level designer or environment designer is a position becoming prominent in the recent years. Level designer is the person responsible for creating game environment, levels, and missions.
Writer is a person often employed part-time to conceive games narrative, dialogue, commentary, cutscene narrative, journals, video game packaging content, hint system, etc. It is responsibility of the writer to collaborate with primary designers to seamlessly place this content into the game, creating immersion, avoiding repetition, providing feedback, etc. Writing for games involves a different set of skills from those for traditional works, such as novels. A writer spends a lot of time with other designers. Writing believable character language is a talent.
PETS一级备考辅导
09PETS二级考试精品阅读文章08
PETS2阅读命题规律和应试
09PETS二级考试精品阅读文章05
考研英语作文闪光词汇分享
09PETS二级考试精品阅读文章04
09PETS二级考试精品阅读文章02
PETS考试指导:如何提高阅读效率
PETS考试指导:如何提高阅读效率
09PETS二级考试精品阅读文章03
09PETS二级考试精品阅读文章12
2012年PETS三级词汇记忆:比较记忆法
09PETS二级考试精品阅读文章01
公共英语四级考试翻译解题技巧总结
2012年PETS三级考试:知识运用题型复习策略
09PETS二级考试精品阅读文章13
PETS阅读技巧:树立大阅读观念
2012年下半年PETS等级考试应试指导
新东方PETS2阅读应试指南(2)
09PETS二级考试精品阅读文章07
PETS阅读高分突破兼语法学习
09PETS二级考试精品阅读文章11
公共英语阅读考试技巧
PETS学习方法之词汇记忆攻略
09PETS二级考试精品阅读文章10
考研英语作文预测及范文(1)
轻松学语法应对公共英语考试
2012年PETS三级词汇记忆:构词法记忆法
公共英语考场技巧:巧答题得高分
09PETS二级考试精品阅读文章11
| 不限 |
| 英语教案 |
| 英语课件 |
| 英语试题 |
| 不限 |
| 不限 |
| 上册 |
| 下册 |
| 不限 |