Game design starts with an idea, often a modification on an existing concept. The game idea may fall within one or several genres. Designers often experiment with mixing genres. The game designer usually produces an initial game proposal document containing the concept, gameplay, feature list, setting and story, target audience, requirements and schedule, staff and budget estimates.
Many decisions are made during the course of a games development about the games design; it is the responsibility of the designer to decide which elements will be implemented, based on, for example, consistency with the games vision, budget or hardware limitations. Design changes may have a significant positive or negative impact on required resources.
The designer may use scripting languages to implement and preview design ideas without necessarily modifying the games codebase.
Game designer
A game designer is a person who designs gameplay, conceiving and designing the rules and structure of a game. Many designers start their career in testing department, where mistakes by others can be seen first-hand.
Lead designer coordinates the work of other designers and is the main visionary of the game. Lead designer ensures team communication, makes large design decisions, and presents design outside of the team. Often the lead designer is technically and artistically astute. Keeping well-presented documentation also falls within the lead designer responsibilities. Lead designer may be the founder of a game development company or may be sent by the publisher, if the games concept is provided by the publisher.
Game mechanic designer designs and balances gameplay mechanics.
Level designer or environment designer is a position becoming prominent in the recent years. Level designer is the person responsible for creating game environment, levels, and missions.
Writer is a person often employed part-time to conceive games narrative, dialogue, commentary, cutscene narrative, journals, video game packaging content, hint system, etc. It is responsibility of the writer to collaborate with primary designers to seamlessly place this content into the game, creating immersion, avoiding repetition, providing feedback, etc. Writing for games involves a different set of skills from those for traditional works, such as novels. A writer spends a lot of time with other designers. Writing believable character language is a talent.
台风来了 Typhoon coming
学校生活的一天-One day of school life
我的选择 My Choice
羽毛球 Badminton
父爱Father Love
家的重要性The Importance of Family
No Breakfast No Good 不吃早餐不好
学习知识要讲究方法 Approaches to Knowledge
My Favorite Activity 我最喜爱的活动
兴趣是最好的老师Interest Is the Best Teacher
校运动会School Sports Meeting
描写我的家乡 My Hometown
英语的重要性 The Importance of English
日记荒谬的一天 Diary—An Absurd Day
我的梦想是成为一名医生My Dream is to be a Doctor
季节The Seasons
做一个乐观的人To Be an Optimistic Person
学会学习 Learn to Learn
关于复习的建议My Suggestions about Revision
我们的长江 Our Changjing River
记一次植树节活动英语日记Tree-planting Day
报纸与网络的比较The Comparation of Newspaper and Internet
我最喜欢的作家 My Favorite Writer
性格Personality
关于铁路运输方面Railway Transportation
汽车与环境空气污染Car and Pollution
一封关于如何学好中文的信 A letter on how to learn Chinese
邀请信 An Invitation
友情Friendship
课本应该被循环再用吗?Textbooks Should Be Recycled?
| 不限 |
| 英语教案 |
| 英语课件 |
| 英语试题 |
| 不限 |
| 不限 |
| 上册 |
| 下册 |
| 不限 |