Game design starts with an idea, often a modification on an existing concept. The game idea may fall within one or several genres. Designers often experiment with mixing genres. The game designer usually produces an initial game proposal document containing the concept, gameplay, feature list, setting and story, target audience, requirements and schedule, staff and budget estimates.
Many decisions are made during the course of a games development about the games design; it is the responsibility of the designer to decide which elements will be implemented, based on, for example, consistency with the games vision, budget or hardware limitations. Design changes may have a significant positive or negative impact on required resources.
The designer may use scripting languages to implement and preview design ideas without necessarily modifying the games codebase.
Game designer
A game designer is a person who designs gameplay, conceiving and designing the rules and structure of a game. Many designers start their career in testing department, where mistakes by others can be seen first-hand.
Lead designer coordinates the work of other designers and is the main visionary of the game. Lead designer ensures team communication, makes large design decisions, and presents design outside of the team. Often the lead designer is technically and artistically astute. Keeping well-presented documentation also falls within the lead designer responsibilities. Lead designer may be the founder of a game development company or may be sent by the publisher, if the games concept is provided by the publisher.
Game mechanic designer designs and balances gameplay mechanics.
Level designer or environment designer is a position becoming prominent in the recent years. Level designer is the person responsible for creating game environment, levels, and missions.
Writer is a person often employed part-time to conceive games narrative, dialogue, commentary, cutscene narrative, journals, video game packaging content, hint system, etc. It is responsibility of the writer to collaborate with primary designers to seamlessly place this content into the game, creating immersion, avoiding repetition, providing feedback, etc. Writing for games involves a different set of skills from those for traditional works, such as novels. A writer spends a lot of time with other designers. Writing believable character language is a talent.
A Grain of Sand一粒沙子
沙漠里有朵小花
新概念英语学习手册:跟读
化解货币市场基金风险需要妥协
新概念英语学习中的疯狂朗读学习法
爱是一条双行道
这样练就纯正英语发音最有效!
FT社评:金融业竞争太少
英语学习方法:优秀是一种习惯
祈盼清风:关掉空调后-1
美国通用磨坊瞄准中国酸奶市场
培养语感三大方法
《新概念》激情联想法:全面提升英语能力
中考英语语法:被动语态复习课件
怎样进行英语阅读训练
华尔街平静面对飓风桑迪
中国私募股权高管担心人才流失问题
新东方名师畅谈新概念
英语语法中的否定之非否定
新概念英语第二册二十天学习攻略
学习英语的12大钻石法则
提高英语阅读能力因素小结
2009年中考英语复习五:代词考点讲解和训练
英语学习之听力训练方法
机遇偏爱精心准备的人
机械操练脱口而出 《新概念》第三册背诵方法
新概念英语学习方法评点
总统候选人大战俄亥俄州 美国家庭净资产平均值回到92年水平
新概念英语学习方法完全手册
苹果CEO自述:与死神擦肩
| 不限 |
| 英语教案 |
| 英语课件 |
| 英语试题 |
| 不限 |
| 不限 |
| 上册 |
| 下册 |
| 不限 |