How We Learn
All learning tasks are not created equal. The learning tasks we give up on are the ones that let us down with regard to learning. They do a bad job of structuring our learning experience, leaving us bored or frustrated. To be effective, game environments must be structured around how we learn.
Carnegie Mellons Eberly Center for Teaching Excellence has amassed a set of basic principles that describe the learning process . Following are four of these key principles, with examples of how each plays out in traditional training and in game-based learning.
Principle 1: Students prior knowledge can help or hinder learning. Obviously, learners who have accurate prior knowledge of a given subject matter tend to have a leg up. But what about a learner whose prior knowledge is wrong? As an example, consider an experienced worker who is practicing loading dock safety procedures. He may know that hes supposed to look behind him when backing up in a forkliftbut if hes worked on mostly quiet loading docks in the past, he may have developed the bad habit of merely listening for potential rear obstacles. In a traditional lecture-based setting, his buried misconception might surface only at test time, if at allrendering unreliable his related learning up to that point. With game-based learning tools, misconceptions about core learning goals are quickly apparent. For example, in-game, his failure to look behind him before backing up would result in an immediate, negative consequence . As a result, he could rapidly self-correct and move on to more advanced learning based on a sound foundation.
Principle 2: Students motivation determines, directs and sustains what they do to learn. The digital generation that makes up a large part of todays workforce is notoriously unmoved by traditional, lecture and tutorial-based training approaches. On the other hand, they are very comfortable with videolearning tasks and game-based learning. According to game-based learning experts, learners tend to be highly motivated by in-game feedback such as scores and evaluations. For example, many learners using the loading dock safety game play again and again until they achieve a perfect safety score. In the process , they learn how to operate within the game environment; actively think, experiment and learn how to safely accomplish their work; and practice their lessons learned to develop consistent and productive thought processes.
Principle 3: To develop mastery, students must acquire component skills, practice integrating them, and know when to apply what they have learned. Learning is a process that happens in bite-sized chunks, each learner working at a different pace. Thoughtfully designed, passive training programs follow this process, but primarily do so on a group basis. This means that slower students often struggle, and faster students become bored. The focus tends to necessarily be on learning facts or rules, with limited opportunities to apply them. In contrast, good game-based learning is tailored to each learner. For example, in the loading dock game, a learner begins with basic concepts such as putting on protective gear. She cannot advance in the game until she performs this step correctly. As she chooses actions that demonstrate her mastery of interim learning goals, she moves on to more advanced challenges. Even more important, because the game represents an active, realistic learning environment, the focus is on learning, through consequences, to apply the right knowledge at the right time.
Principle 4: Goal-directed practice coupled with targeted feedback enhances the quality of students learning. As discussed, traditional training cannot provide a constant, individualized and highly motivating level of feedback. In addition, traditional classroom and tutorial-type training methods do not give learners the opportunity to repeatedly practice thought processes and skills in a realistic environment. An effective game for loading dock workers establishes motivational goals relevant to actual loading dock work. As learners progress, when they make a mistake, they experience immediate in-game consequences . Additional feedback, which comes through alerts, scores, and post-game reports, motivates learners to continue practicing until they master the games learning goalsand provides the information they need to get there.
约会时什么必须做,什么不该做
超有才流浪汉纸片创意乞讨
Lesson From Parents 父母的教诲
他悄悄为邻桌付了400美元的账单!
调查:男人最喜欢爱挖苦人的女人
韩国惊现神秘病毒,两位孕妇死亡
爱沙尼亚20名大力士拖动2万吨巨轮
科学家告诉你儿童尿床的原因
双语阅读:像爱尔兰人一样去结婚
国内英语资讯:China, Bulgaria lift ties to strategic partnership
国际英语资讯:Re-elected Romanian central bank governor sets joining Eurozone as main task
打不死的小强:蟑螂耐药性可快速增强4到6倍
全职白领做兼职时应注意什么问题?
国际英语资讯:Venezuelan court admits case against alleged Maduros attackers
缓解压力的6个惊人秘密
国内英语资讯:Top justice stresses better judicial service for economic development
国外罂粟花季到 绽放盛景美不胜收
单身男生成功追到心仪女孩的6大法则
倒霉男子被鹅追得摔断腿
南非惊现新种蟑螂 跳跃能力堪比蟋蟀
兴奋!迪士尼获得授权,要建造漫威乐园了!
国内英语资讯:China slashes British foreign secretarys Hong Kong comments
女性过量饮用咖啡危害大 或导致不孕
国际英语资讯:Trump administration reverses course one day after dropping citizenship question from 2020 c
国内英语资讯:China to introduce new measures to promote innovative models in foreign trade
太过专注使人“无意失聪”
加拿大夫妇隐瞒孩子性别 称让其自由选择
为什么抱臂能帮助抑制疼痛
四肢截肢勇士誓要游泳穿越全球五大洲
体坛英语资讯:FIFA World Cup Qatar Asian Qualifiers draw to be held next month
| 不限 |
| 英语教案 |
| 英语课件 |
| 英语试题 |
| 不限 |
| 不限 |
| 上册 |
| 下册 |
| 不限 |