How We Learn
All learning tasks are not created equal. The learning tasks we give up on are the ones that let us down with regard to learning. They do a bad job of structuring our learning experience, leaving us bored or frustrated. To be effective, game environments must be structured around how we learn.
Carnegie Mellons Eberly Center for Teaching Excellence has amassed a set of basic principles that describe the learning process . Following are four of these key principles, with examples of how each plays out in traditional training and in game-based learning.
Principle 1: Students prior knowledge can help or hinder learning. Obviously, learners who have accurate prior knowledge of a given subject matter tend to have a leg up. But what about a learner whose prior knowledge is wrong? As an example, consider an experienced worker who is practicing loading dock safety procedures. He may know that hes supposed to look behind him when backing up in a forkliftbut if hes worked on mostly quiet loading docks in the past, he may have developed the bad habit of merely listening for potential rear obstacles. In a traditional lecture-based setting, his buried misconception might surface only at test time, if at allrendering unreliable his related learning up to that point. With game-based learning tools, misconceptions about core learning goals are quickly apparent. For example, in-game, his failure to look behind him before backing up would result in an immediate, negative consequence . As a result, he could rapidly self-correct and move on to more advanced learning based on a sound foundation.
Principle 2: Students motivation determines, directs and sustains what they do to learn. The digital generation that makes up a large part of todays workforce is notoriously unmoved by traditional, lecture and tutorial-based training approaches. On the other hand, they are very comfortable with videolearning tasks and game-based learning. According to game-based learning experts, learners tend to be highly motivated by in-game feedback such as scores and evaluations. For example, many learners using the loading dock safety game play again and again until they achieve a perfect safety score. In the process , they learn how to operate within the game environment; actively think, experiment and learn how to safely accomplish their work; and practice their lessons learned to develop consistent and productive thought processes.
Principle 3: To develop mastery, students must acquire component skills, practice integrating them, and know when to apply what they have learned. Learning is a process that happens in bite-sized chunks, each learner working at a different pace. Thoughtfully designed, passive training programs follow this process, but primarily do so on a group basis. This means that slower students often struggle, and faster students become bored. The focus tends to necessarily be on learning facts or rules, with limited opportunities to apply them. In contrast, good game-based learning is tailored to each learner. For example, in the loading dock game, a learner begins with basic concepts such as putting on protective gear. She cannot advance in the game until she performs this step correctly. As she chooses actions that demonstrate her mastery of interim learning goals, she moves on to more advanced challenges. Even more important, because the game represents an active, realistic learning environment, the focus is on learning, through consequences, to apply the right knowledge at the right time.
Principle 4: Goal-directed practice coupled with targeted feedback enhances the quality of students learning. As discussed, traditional training cannot provide a constant, individualized and highly motivating level of feedback. In addition, traditional classroom and tutorial-type training methods do not give learners the opportunity to repeatedly practice thought processes and skills in a realistic environment. An effective game for loading dock workers establishes motivational goals relevant to actual loading dock work. As learners progress, when they make a mistake, they experience immediate in-game consequences . Additional feedback, which comes through alerts, scores, and post-game reports, motivates learners to continue practicing until they master the games learning goalsand provides the information they need to get there.
互联网将启用新型域名
聪明不讨喜 男人更喜欢笨妹子
美一男子脑震荡后变音乐天才
看人先看鞋:研究发现鞋子透露主人性格
伦敦奥运的妙处到底在何处?
父女约定 A promise kept
父亲节温馨美文:我的父亲是我的英雄
研究:生日当天死亡概率最高
世卫组织证实柴油废气可导致肺癌
中国第二大网售零售商 京东商城忙扩张
威尔士拟“假定同意”器官捐献政策
英警察招募志愿者免费洗警车
“神九”发射成功 中国女宇航员首次飞天
盘点孩子应该避免的6类食品
调查:美国婴儿潮一代将不留遗产
玩具爱情也虐心:当芭比遭遇同性恋
狗狗天生会帮助人类消除悲伤
警惕电脑眼综合症:给你的眼睛放个假
女性的薪水为何常比男性少?
微软传言可能推出平板电脑
新婚小夫妻理财指南:你的就是我的
美国男嫌犯称抢劫时正在梦游
克罗地亚女球迷袒胸庆祝恐受罚
黑衣威尔击败小贝成“最型老爸”
一天之计在于晨:五招提高早晨效率
美国宣布停止遣返年轻非法移民
烂记性伤不起:如何记住新认识的人名字?
“最牛小抄”惊现哈萨克斯坦 高考生11米纸条作弊被抓
《白雪公主与猎人》:重塑暗黑童话
英中学禁止女生穿裙子 防止被“性化”
| 不限 |
| 英语教案 |
| 英语课件 |
| 英语试题 |
| 不限 |
| 不限 |
| 上册 |
| 下册 |
| 不限 |