How We Learn
All learning tasks are not created equal. The learning tasks we give up on are the ones that let us down with regard to learning. They do a bad job of structuring our learning experience, leaving us bored or frustrated. To be effective, game environments must be structured around how we learn.
Carnegie Mellons Eberly Center for Teaching Excellence has amassed a set of basic principles that describe the learning process . Following are four of these key principles, with examples of how each plays out in traditional training and in game-based learning.
Principle 1: Students prior knowledge can help or hinder learning. Obviously, learners who have accurate prior knowledge of a given subject matter tend to have a leg up. But what about a learner whose prior knowledge is wrong? As an example, consider an experienced worker who is practicing loading dock safety procedures. He may know that hes supposed to look behind him when backing up in a forkliftbut if hes worked on mostly quiet loading docks in the past, he may have developed the bad habit of merely listening for potential rear obstacles. In a traditional lecture-based setting, his buried misconception might surface only at test time, if at allrendering unreliable his related learning up to that point. With game-based learning tools, misconceptions about core learning goals are quickly apparent. For example, in-game, his failure to look behind him before backing up would result in an immediate, negative consequence . As a result, he could rapidly self-correct and move on to more advanced learning based on a sound foundation.
Principle 2: Students motivation determines, directs and sustains what they do to learn. The digital generation that makes up a large part of todays workforce is notoriously unmoved by traditional, lecture and tutorial-based training approaches. On the other hand, they are very comfortable with videolearning tasks and game-based learning. According to game-based learning experts, learners tend to be highly motivated by in-game feedback such as scores and evaluations. For example, many learners using the loading dock safety game play again and again until they achieve a perfect safety score. In the process , they learn how to operate within the game environment; actively think, experiment and learn how to safely accomplish their work; and practice their lessons learned to develop consistent and productive thought processes.
Principle 3: To develop mastery, students must acquire component skills, practice integrating them, and know when to apply what they have learned. Learning is a process that happens in bite-sized chunks, each learner working at a different pace. Thoughtfully designed, passive training programs follow this process, but primarily do so on a group basis. This means that slower students often struggle, and faster students become bored. The focus tends to necessarily be on learning facts or rules, with limited opportunities to apply them. In contrast, good game-based learning is tailored to each learner. For example, in the loading dock game, a learner begins with basic concepts such as putting on protective gear. She cannot advance in the game until she performs this step correctly. As she chooses actions that demonstrate her mastery of interim learning goals, she moves on to more advanced challenges. Even more important, because the game represents an active, realistic learning environment, the focus is on learning, through consequences, to apply the right knowledge at the right time.
Principle 4: Goal-directed practice coupled with targeted feedback enhances the quality of students learning. As discussed, traditional training cannot provide a constant, individualized and highly motivating level of feedback. In addition, traditional classroom and tutorial-type training methods do not give learners the opportunity to repeatedly practice thought processes and skills in a realistic environment. An effective game for loading dock workers establishes motivational goals relevant to actual loading dock work. As learners progress, when they make a mistake, they experience immediate in-game consequences . Additional feedback, which comes through alerts, scores, and post-game reports, motivates learners to continue practicing until they master the games learning goalsand provides the information they need to get there.
互动图表看出你的寿命及潜在死因
小学一年级英语寒假作业答案
2016年英语高三寒假作业参考答案
2016年高二英语寒假作业模拟练习题
高二英语寒假作业语法题
走进伊朗:伊朗电影为什么这么牛?
习近平谈中阿友谊
习近平为中东发展开中国处方
2016年高三英语寒假作业参考答案
美科学家称发现太阳系第九行星
小学一年级上册英语寒假作业人教版
最新小学一年级寒假作业英语
“春运大考”来啦
2015—2016高中三年级英语学科寒假试卷
2016年高二英语寒假作业参考答案
2016年高三英语寒假作业训练题及答案
高中高二英语寒假作业练习题
2016一年级上册英语寒假作业
高三英语寒假作业答案参考
小学一年级英语寒假作业布置
高二年级英语学科寒假作业(2015—2016)
关于埃及的神秘文化你不知道的10件事
一周热词回顾(1.16-1.24)
过年亲戚问有对象吗?就这么答
考考你:7个英文脑筋急转弯
不是“炫忙”,是“忙症”
2016年高二英语精选寒假作业题
2016高二上学期英语寒假作业
2016年小学一年级寒假英语作业:观看原版英文电影
小学一年级英语寒假作业设计
不限 |
英语教案 |
英语课件 |
英语试题 |
不限 |
不限 |
上册 |
下册 |
不限 |