雅思阅读:Game lessons
It sounds like a cop-out, but the future of schooling may lie with video games
SINCE the beginning of mass education, schools have relied on what is known in educational circles as chalk and talk. Chalk and blackboard may sometimes be replaced by felt-tip pens and a whiteboard, and electronics in the form of computers may sometimes be bolted on, but the idea of a pedagogue leading his pupils more or less willingly through a day based on periods of study of recognisable academic disciplines, such as mathematics, physics, history, geography and whatever the local language happens to be, has rarely been abandoned.
Abandoning it, though, is what Katie Salen hopes to do. Ms Salen is a games designer and a professor of design and technology at Parsons The New School for Design, in New York. She is also the moving spirit behind Quest to Learn, a new, taxpayer-funded school in that city which is about to open its doors to pupils who will never suffer the indignity of snoring through double French but will, rather, spend their entire days playing games.
Quest to Learn draws on many roots. One is the research of James Gee of the University of Wisconsin. In 2003 Dr Gee published a book called What Video Games Have to Teach Us About Learning and Literacy, in which he argued that playing such games helps people develop a sense of identity, grasp meaning, learn to follow commands and even pick role models. Another is the MacArthur Foundations digital media and learning initiative, which began in 2006 and which has acted as a test-bed for some of Ms Salens ideas about educational-games design. A third is the success of the Bank Street School for Children, an independent primary school in New York that practises what its parent, the nearby Bank Street College of Education, preaches in the way of interdisciplinary teaching methods and the encouragement of pupil collaboration.
Ms Salen is, in effect, seeking to mechanise Bank Streets methods by transferring much of the pedagogic effort from the teachers themselves to a set of video games that she and her colleagues have devised. Instead of chalk and talk, children learn by doingand do so in a way that tears up the usual subject-based curriculum altogether.
Periods of maths, science, history and so on are no more. Quest to Learns school day will, rather, be divided into four 90-minute blocks devoted to the study of domains. Such domains include Codeworlds , Being, Space and Place , The Way Things Work and Sports for the Mind . Each domain concludes with a two-week examination called a Boss Levela common phrase in video-game parlance.
Freeing the helots
In one of the units of Being, Space and Place, for example, pupils take on the role of an ancient Spartan who has to assess Athenian strengths and recommend a course of action. In doing so, they learn bits of history, geography and public policy. In a unit of The Way Things Work, they try to inhabit the minds of scientists devising a pathway for a beam of light to reach a target. This lesson touches on maths, opticsand, the organisers hope, creative thinking and teamwork. Another Way-Things-Work unit asks pupils to imagine they are pyramid-builders in ancient Egypt. This means learning about maths and engineering, and something about the countrys religion and geography.
Whether things will work the way Ms Salen hopes will, itself, take a few years to find out. The school plans to admit pupils at the age of 12 and keep them until they are 18, so the first batch will not leave until 2016. If it fails, traditionalists will no doubt scoff at the idea that teaching through playing games was ever seriously entertained. If it succeeds, though, it will provide a model that could make chalk and talk redundant. And it will have shown that in education, as in other fields of activity, it is not enough just to apply new technologies to existing processesfor maximum effect you have to apply them in new and imaginative ways.
初中动词短语
不要再对妈妈大吼大叫Stop Yelling to Mother
机遇 Opportunity
吃饭的习惯 The Habit of Eating
美文赏析:善意,很有可能是你最好的投资
患难见真情 A Friend in Need Is a Friend Indeed
国际护士节 International Nurses Day
美文赏析:不要等着幸福到来,幸福是条路!
如何面对大城市堵车难题? How to Deal With Traffic Jam in Metropolis?
我的寒假计划My Winter Vacation Plan
“起床气”英语咋说?
什么是真正的朋友What Is The Real Friend
英语教学原则 Principles for English Teaching
低碳经济下的环境保护Low Carbon Economy Environment Protection
四六级备考:写作亮点句型(一)
农民应进城做工吗? Should Peasants Go to cities to Find a Job?
晨读美文:Three Days to See(Excerpts)
不放弃希望 Never Lose Hope
我想成为一名记者 I Want to be a Journalist
自信心 Confidence
国外孩子们是如何看待川普当选美国总统的?
一封推荐信 A Letter of Recommendation
如何在酒吧与老外聊天
完善图书馆服务Improving the Service of Library
荒谬的一天 Diary—An Absurd Day
美文赏析:别急于做判断,这样才能看得真切
保护儿童不受侵害 Protecting the Children From Harassing
2016年12月四级词汇语法专题练习(二)
多媒体技术与教育 Multimedia Technology and Education
英语作文练习
| 不限 |
| 英语教案 |
| 英语课件 |
| 英语试题 |
| 不限 |
| 不限 |
| 上册 |
| 下册 |
| 不限 |