雅思阅读:Game lessons
It sounds like a cop-out, but the future of schooling may lie with video games
SINCE the beginning of mass education, schools have relied on what is known in educational circles as chalk and talk. Chalk and blackboard may sometimes be replaced by felt-tip pens and a whiteboard, and electronics in the form of computers may sometimes be bolted on, but the idea of a pedagogue leading his pupils more or less willingly through a day based on periods of study of recognisable academic disciplines, such as mathematics, physics, history, geography and whatever the local language happens to be, has rarely been abandoned.
Abandoning it, though, is what Katie Salen hopes to do. Ms Salen is a games designer and a professor of design and technology at Parsons The New School for Design, in New York. She is also the moving spirit behind Quest to Learn, a new, taxpayer-funded school in that city which is about to open its doors to pupils who will never suffer the indignity of snoring through double French but will, rather, spend their entire days playing games.
Quest to Learn draws on many roots. One is the research of James Gee of the University of Wisconsin. In 2003 Dr Gee published a book called What Video Games Have to Teach Us About Learning and Literacy, in which he argued that playing such games helps people develop a sense of identity, grasp meaning, learn to follow commands and even pick role models. Another is the MacArthur Foundations digital media and learning initiative, which began in 2006 and which has acted as a test-bed for some of Ms Salens ideas about educational-games design. A third is the success of the Bank Street School for Children, an independent primary school in New York that practises what its parent, the nearby Bank Street College of Education, preaches in the way of interdisciplinary teaching methods and the encouragement of pupil collaboration.
Ms Salen is, in effect, seeking to mechanise Bank Streets methods by transferring much of the pedagogic effort from the teachers themselves to a set of video games that she and her colleagues have devised. Instead of chalk and talk, children learn by doingand do so in a way that tears up the usual subject-based curriculum altogether.
Periods of maths, science, history and so on are no more. Quest to Learns school day will, rather, be divided into four 90-minute blocks devoted to the study of domains. Such domains include Codeworlds , Being, Space and Place , The Way Things Work and Sports for the Mind . Each domain concludes with a two-week examination called a Boss Levela common phrase in video-game parlance.
Freeing the helots
In one of the units of Being, Space and Place, for example, pupils take on the role of an ancient Spartan who has to assess Athenian strengths and recommend a course of action. In doing so, they learn bits of history, geography and public policy. In a unit of The Way Things Work, they try to inhabit the minds of scientists devising a pathway for a beam of light to reach a target. This lesson touches on maths, opticsand, the organisers hope, creative thinking and teamwork. Another Way-Things-Work unit asks pupils to imagine they are pyramid-builders in ancient Egypt. This means learning about maths and engineering, and something about the countrys religion and geography.
Whether things will work the way Ms Salen hopes will, itself, take a few years to find out. The school plans to admit pupils at the age of 12 and keep them until they are 18, so the first batch will not leave until 2016. If it fails, traditionalists will no doubt scoff at the idea that teaching through playing games was ever seriously entertained. If it succeeds, though, it will provide a model that could make chalk and talk redundant. And it will have shown that in education, as in other fields of activity, it is not enough just to apply new technologies to existing processesfor maximum effect you have to apply them in new and imaginative ways.
四级作文:可以循环背诵的150句超级句型(2)
四级考试作文范文Education pays(网友版)
大学英语四级考试写作辅导:读后感
英语四六级写作佳句300例(10)
英语四级备考:作文常用短语(8)
大学英语四级考试写作辅导教程(5)
英语四级六级作文常用句型总结
英语四级作文常用短语汇总(考前冲刺)
四级作文“学术造假”写作布局
英语四级写作必备基本句型(2)
大学英语四级考试写作辅导:考试
英语四级作文范文(标准版)
英语四级作文预测:幼儿早教
英语四级写作必备范文精选4:留学
CET-4作文考前预测:末日论引发的环境危机
四级作文:可以循环背诵的150句超级句型(3)
四级考试写作万能句型:比较
冲刺必备:英语四级作文模板大全
英语四级作文:对比观点型模板
英语四级备考:作文常用短语(6)
英语四级写作必备范文精选3:就业
大学英语四级考试写作辅导教程(3)
英语四六级写作佳句300例(8)
英语四级写作必备范文精选6:求学信
四级考试写作万能句型:原因
英语四级作文预测3篇(2)
大学英语四级考试写作辅导教程(2)
英语四六级考前预测作文:莫言获奖
英语四六级作文通关必备加分句型35句
四级作文:可以循环背诵的150句超级句型(1)
| 不限 |
| 英语教案 |
| 英语课件 |
| 英语试题 |
| 不限 |
| 不限 |
| 上册 |
| 下册 |
| 不限 |