雅思阅读:Game lessons
It sounds like a cop-out, but the future of schooling may lie with video games
SINCE the beginning of mass education, schools have relied on what is known in educational circles as chalk and talk. Chalk and blackboard may sometimes be replaced by felt-tip pens and a whiteboard, and electronics in the form of computers may sometimes be bolted on, but the idea of a pedagogue leading his pupils more or less willingly through a day based on periods of study of recognisable academic disciplines, such as mathematics, physics, history, geography and whatever the local language happens to be, has rarely been abandoned.
Abandoning it, though, is what Katie Salen hopes to do. Ms Salen is a games designer and a professor of design and technology at Parsons The New School for Design, in New York. She is also the moving spirit behind Quest to Learn, a new, taxpayer-funded school in that city which is about to open its doors to pupils who will never suffer the indignity of snoring through double French but will, rather, spend their entire days playing games.
Quest to Learn draws on many roots. One is the research of James Gee of the University of Wisconsin. In 2003 Dr Gee published a book called What Video Games Have to Teach Us About Learning and Literacy, in which he argued that playing such games helps people develop a sense of identity, grasp meaning, learn to follow commands and even pick role models. Another is the MacArthur Foundations digital media and learning initiative, which began in 2006 and which has acted as a test-bed for some of Ms Salens ideas about educational-games design. A third is the success of the Bank Street School for Children, an independent primary school in New York that practises what its parent, the nearby Bank Street College of Education, preaches in the way of interdisciplinary teaching methods and the encouragement of pupil collaboration.
Ms Salen is, in effect, seeking to mechanise Bank Streets methods by transferring much of the pedagogic effort from the teachers themselves to a set of video games that she and her colleagues have devised. Instead of chalk and talk, children learn by doingand do so in a way that tears up the usual subject-based curriculum altogether.
Periods of maths, science, history and so on are no more. Quest to Learns school day will, rather, be divided into four 90-minute blocks devoted to the study of domains. Such domains include Codeworlds , Being, Space and Place , The Way Things Work and Sports for the Mind . Each domain concludes with a two-week examination called a Boss Levela common phrase in video-game parlance.
Freeing the helots
In one of the units of Being, Space and Place, for example, pupils take on the role of an ancient Spartan who has to assess Athenian strengths and recommend a course of action. In doing so, they learn bits of history, geography and public policy. In a unit of The Way Things Work, they try to inhabit the minds of scientists devising a pathway for a beam of light to reach a target. This lesson touches on maths, opticsand, the organisers hope, creative thinking and teamwork. Another Way-Things-Work unit asks pupils to imagine they are pyramid-builders in ancient Egypt. This means learning about maths and engineering, and something about the countrys religion and geography.
Whether things will work the way Ms Salen hopes will, itself, take a few years to find out. The school plans to admit pupils at the age of 12 and keep them until they are 18, so the first batch will not leave until 2016. If it fails, traditionalists will no doubt scoff at the idea that teaching through playing games was ever seriously entertained. If it succeeds, though, it will provide a model that could make chalk and talk redundant. And it will have shown that in education, as in other fields of activity, it is not enough just to apply new technologies to existing processesfor maximum effect you have to apply them in new and imaginative ways.
大学英语六级考试王长喜标准阅读(第50篇)
英语六级考试王长喜标准阅读(第51篇)
大学英语四六级考试阅读提高练习题及答案(4)
大学英语六级考试王长喜标准阅读(第36篇)
大学英语四六级备考辅导:阅读真题常见短语(2)
大学英语六级成绩查询网站:99宿舍网
大学英语六级考试王长喜标准阅读(第23篇)
英语六级考试王长喜标准阅读(第42篇)
大学英语四六级考试精读荟萃100篇(35)
大学英语六级阅读难点分析及解题策略
大学英语六级考试阅读理解练习题(5)
大学英语六级考试王长喜标准阅读(第7篇)
大学英语六级考试王长喜标准阅读(第49篇)
大学英语六级考试王长喜标准阅读(第48篇)
英语六级考试王长喜标准阅读(第40篇)
大学英语六级考试阅读理解练习题(4)
大学英语六级考试王长喜标准阅读(第26篇)
大学英语六级考试王长喜标准阅读(第25篇)
巧解大学英语六级完成句子题
大学英语六级考试王长喜标准阅读(第20篇)
大学英语六级考试阅读速成手册之如何猜词
大学英语六级考试王长喜标准阅读(第16篇)
大学英语六级考试王长喜标准阅读(第33篇)
大学英语六级真题精讲分析:快速阅读
大学英语六级深度阅读准确解答4大步骤
大学英语六级考试王长喜标准阅读(第38篇)
大学英语六级阅读辅导资料:当饼干遇上冰淇淋
大学英语六级考试王长喜标准阅读(第53篇)
大学英语六级考试王长喜标准阅读(第39篇)
大学英语六级考试阅读理解练习题(8)
| 不限 |
| 英语教案 |
| 英语课件 |
| 英语试题 |
| 不限 |
| 不限 |
| 上册 |
| 下册 |
| 不限 |