SAT阅读考题重点考察考生的美国大学教材的快速阅读能力、理解能力及判断能力。大家平时多看一些SAT阅读素材,培养语感和阅读速度,提升一下综合实力。
下面来看一篇SAT阅读素材:Game design。
Game design
Game design starts with an idea, often a modification on an existing concept. The game idea may fall within one or several genres. Designers often experiment with mixing genres. The game designer usually produces an initial game proposal document containing the concept, gameplay, feature list, setting and story, target audience, requirements and schedule, staff and budget estimates.
Many decisions are made during the course of a games development about the games design; it is the responsibility of the designer to decide which elements will be implemented, based on, for example, consistency with the games vision, budget or hardware limitations. Design changes may have a significant positive or negative impact on required resources.
The designer may use scripting languages to implement and preview design ideas without necessarily modifying the games codebase.
Game designer
A game designer is a person who designs gameplay, conceiving and designing the rules and structure of a game. Many designers start their career in testing department, where mistakes by others can be seen first-hand.
Lead designer coordinates the work of other designers and is the main visionary of the game. Lead designer ensures team communication, makes large design decisions, and presents design outside of the team. Often the lead designer is technically and artistically astute. Keeping well-presented documentation also falls within the lead designer responsibilities. Lead designer may be the founder of a game development company or may be sent by the publisher, if the games concept is provided by the publisher.
Game mechanic designer designs and balances gameplay mechanics.
Level designer or environment designer is a position becoming prominent in the recent years. Level designer is the person responsible for creating game environment, levels, and missions.
Writer is a person often employed part-time to conceive games narrative, dialogue, commentary, cutscene narrative, journals, video game packaging content, hint system, etc. It is responsibility of the writer to collaborate with primary designers to seamlessly place this content into the game, creating immersion, avoiding repetition, providing feedback, etc. Writing for games involves a different set of skills from those for traditional works, such as novels. A writer spends a lot of time with other designers. Writing believable character language is a talent.
每一篇SAT阅读素材均有其主要观点或中心主题。典型的围绕文章主要观点的问题大多是:在这篇文章中作者的主要目的是什么?这篇文章主要涉及什么问题?这篇文章主要建议是什么?这篇文章总体上想要回答什么问题等。读完每一篇SAT阅读素材,我们都要针对SAT素材想想这几个问题。
拆分法记忆GRE词汇介绍
GRE红宝书词汇怎样记忆最高效
GRE词汇含义如何准确掌握
教你如何安排GRE词汇背诵的时间
什么方法记忆GRE词汇最有效
GRE词汇优秀备考书籍推荐
GRE词汇备考前需要考虑哪些问题
GRE词汇实用记忆法推荐
整理英文名著中的GRE词汇
即兴和夸张类GRE词汇整理
教你如何避开GRE词汇误区
GRE词汇记忆捷径总结
21天掌握GRE核心高频词汇:第九天
如何利用典故记忆GRE词汇
GRE词汇:税务类词汇盘点
GRE词汇记忆误区和相应建议
哪些GRE词汇记忆方法更适合你
21天掌握GRE核心高频词汇:第十天
GRE词汇常见障碍解析
GRE词汇反复记忆怎样才高效
GRE考试词汇量要求简介
学俚语记与老人有关的GRE词汇
21天掌握GRE核心高频词汇:第二天
巧用谐音记忆GRE词汇
GRE词汇:短暂与长久
GRE词汇备考简略计划
如何搞定GRE单词学习方法
21天掌握GRE核心高频词汇:第四天
GRE词汇文化背景简介
21天掌握GRE核心高频词汇:第六天
| 不限 |
| 英语教案 |
| 英语课件 |
| 英语试题 |
| 不限 |
| 不限 |
| 上册 |
| 下册 |
| 不限 |