SAT阅读考题重点考察考生的美国大学教材的快速阅读能力、理解能力及判断能力。大家平时多看一些SAT阅读素材,培养语感和阅读速度,提升一下综合实力。
下面来看一篇SAT阅读素材:Game design。
Game design
Game design starts with an idea, often a modification on an existing concept. The game idea may fall within one or several genres. Designers often experiment with mixing genres. The game designer usually produces an initial game proposal document containing the concept, gameplay, feature list, setting and story, target audience, requirements and schedule, staff and budget estimates.
Many decisions are made during the course of a games development about the games design; it is the responsibility of the designer to decide which elements will be implemented, based on, for example, consistency with the games vision, budget or hardware limitations. Design changes may have a significant positive or negative impact on required resources.
The designer may use scripting languages to implement and preview design ideas without necessarily modifying the games codebase.
Game designer
A game designer is a person who designs gameplay, conceiving and designing the rules and structure of a game. Many designers start their career in testing department, where mistakes by others can be seen first-hand.
Lead designer coordinates the work of other designers and is the main visionary of the game. Lead designer ensures team communication, makes large design decisions, and presents design outside of the team. Often the lead designer is technically and artistically astute. Keeping well-presented documentation also falls within the lead designer responsibilities. Lead designer may be the founder of a game development company or may be sent by the publisher, if the games concept is provided by the publisher.
Game mechanic designer designs and balances gameplay mechanics.
Level designer or environment designer is a position becoming prominent in the recent years. Level designer is the person responsible for creating game environment, levels, and missions.
Writer is a person often employed part-time to conceive games narrative, dialogue, commentary, cutscene narrative, journals, video game packaging content, hint system, etc. It is responsibility of the writer to collaborate with primary designers to seamlessly place this content into the game, creating immersion, avoiding repetition, providing feedback, etc. Writing for games involves a different set of skills from those for traditional works, such as novels. A writer spends a lot of time with other designers. Writing believable character language is a talent.
每一篇SAT阅读素材均有其主要观点或中心主题。典型的围绕文章主要观点的问题大多是:在这篇文章中作者的主要目的是什么?这篇文章主要涉及什么问题?这篇文章主要建议是什么?这篇文章总体上想要回答什么问题等。读完每一篇SAT阅读素材,我们都要针对SAT素材想想这几个问题。
如何攻克雅思听力中的学术讲座题
解决雅思听力速度的三大妙招
专家解读雅思听力走神的问题
考生必看:听力考瓶颈之词汇拼写
雅思考试听力填句子题解法
有效突破雅思听力的四个阶段
提高雅思听力成绩需了解文化背景知识
名师谈雅思听力解题方法:识别问题本身
应对雅思考试听力生词有妙招
雅思听力:高分不是一蹴而就
雅思考试听力解题思路:戳穿比较有的放矢
雅思听力考试备考策略详解
雅思中听力在考前需要注意的重点
如何应对雅思听力陌生词汇
雅思听力高分技巧:克服“语音不全”
雅思备考指导:雅思听力易错题列举
托福转考雅思:听力要适应英音
备考雅思考试培养雅思口语兴趣方法
提高雅思听力:多听多练是基本原则
如何攻克雅思听力的词汇拼写
烤鸭福音:雅思听力技巧
雅思听力巧做单选题:做到既保值又保量
掌握正确方法 攻克雅思听力中出现的数字
如何避开雅思听力考试8大陷阱
雅思听力,考试背后的真相
雅思听力选择题答题策略
雅思听力常考的三种场景
雅思听力场景词:银行场景
备考雅思听力考试要点:真实场景和词汇量
雅思考试听力那些事儿:练习注意语速语调
| 不限 |
| 英语教案 |
| 英语课件 |
| 英语试题 |
| 不限 |
| 不限 |
| 上册 |
| 下册 |
| 不限 |