SAT阅读能力的提高是一个长期积累的过程,有些学生抱怨说一看到英文的阅读材料就头疼,于是就不去读了。其实越是头疼越应该硬着头皮读下去,这样坚持一个月,你会觉得阅读速度在逐渐地提高,阅读已经变成你生活中的一个部分。所以极力建议大家能够每天读一篇SAT阅读材料。今天我给大家提供一篇How We Learn。
All learning tasks are not created equal. The learning tasks we give up on are the ones that let us down with regard to learning. They do a bad job of structuring our learning experience, leaving us bored or frustrated. To be effective, game environments must be structured around how we learn.
Carnegie Mellons Eberly Center for Teaching Excellence has amassed a set of basic principles that describe the learning process . Following are four of these key principles, with examples of how each plays out in traditional training and in game-based learning.
Principle 1: Students prior knowledge can help or hinder learning. Obviously, learners who have accurate prior knowledge of a given subject matter tend to have a leg up. But what about a learner whose prior knowledge is wrong? As an example, consider an experienced worker who is practicing loading dock safety procedures. He may know that hes supposed to look behind him when backing up in a forkliftbut if hes worked on mostly quiet loading docks in the past, he may have developed the bad habit of merely listening for potential rear obstacles. In a traditional lecture-based setting, his buried misconception might surface only at test time, if at allrendering unreliable his related learning up to that point. With game-based learning tools, misconceptions about core learning goals are quickly apparent. For example, in-game, his failure to look behind him before backing up would result in an immediate, negative consequence . As a result, he could rapidly self-correct and move on to more advanced learning based on a sound foundation.
Principle 2: Students motivation determines, directs and sustains what they do to learn. The digital generation that makes up a large part of todays workforce is notoriously unmoved by traditional, lecture and tutorial-based training approaches. On the other hand, they are very comfortable with videolearning tasks and game-based learning. According to game-based learning experts, learners tend to be highly motivated by in-game feedback such as scores and evaluations. For example, many learners using the loading dock safety game play again and again until they achieve a perfect safety score. In the process , they learn how to operate within the game environment; actively think, experiment and learn how to safely accomplish their work; and practice their lessons learned to develop consistent and productive thought processes.
Principle 3: To develop mastery, students must acquire component skills, practice integrating them, and know when to apply what they have learned. Learning is a process that happens in bite-sized chunks, each learner working at a different pace. Thoughtfully designed, passive training programs follow this process, but primarily do so on a group basis. This means that slower students often struggle, and faster students become bored. The focus tends to necessarily be on learning facts or rules, with limited opportunities to apply them. In contrast, good game-based learning is tailored to each learner. For example, in the loading dock game, a learner begins with basic concepts such as putting on protective gear. She cannot advance in the game until she performs this step correctly. As she chooses actions that demonstrate her mastery of interim learning goals, she moves on to more advanced challenges. Even more important, because the game represents an active, realistic learning environment, the focus is on learning, through consequences, to apply the right knowledge at the right time.
Principle 4: Goal-directed practice coupled with targeted feedback enhances the quality of students learning. As discussed, traditional training cannot provide a constant, individualized and highly motivating level of feedback. In addition, traditional classroom and tutorial-type training methods do not give learners the opportunity to repeatedly practice thought processes and skills in a realistic environment. An effective game for loading dock workers establishes motivational goals relevant to actual loading dock work. As learners progress, when they make a mistake, they experience immediate in-game consequences . Additional feedback, which comes through alerts, scores, and post-game reports, motivates learners to continue practicing until they master the games learning goalsand provides the information they need to get there.
坚持每天读一篇SAT阅读材料,你会觉得阅读是一种乐趣,既增长知识又可以培养语感,SAT阅读将不再是令人头疼的难题!
幼儿英语Flash小故事(287)
英文睡前故事 第17集:Celestine Drama Queen
英文睡前故事 第45集:Lazarus the Ladybird
英文睡前故事 第25集:Dont Read This Book
幼儿英语Flash小故事(270)
幼儿英语Flash小故事(293)
英文睡前故事 第26集:Eat Your Peas
英文睡前故事 第24集:Dont Mention Pirates
幼儿英语Flash小故事(288)
幼儿英语Flash小故事(291)
英文睡前故事 第38集:Happy Birthday Winnie
英文睡前故事 第40集:How Big Is a Million
英文睡前故事 第39集:Hibernating Hoglets
英文睡前故事 第28集:Emily Brown and the Thing
幼儿英语Flash小故事(250)
英文睡前故事 第30集:Ferdie and the Falling Leaves
英文睡前故事 第21集:Diamond in the Snow
英文睡前故事 第36集:Grizzly Dad
Falsh趣味英语故事:Don't open the door
英文睡前故事 第9集:Bare Bear
英文睡前故事 第35集:Goodnight Magic Moon
幼儿英语Flash小故事(309)
英文睡前故事 第7集:Badly Drawn Dog
幼儿英语Flash小故事(273)
幼儿英语Flash小故事(308)
幼儿英语Flash小故事(292)
英文睡前故事 第4集:A Toad Abode
幼儿英语Flash小故事(289)
英文睡前故事 第41集:How Deep is the Sea
英文睡前故事 第20集:Delilah Darling is in the Library
| 不限 |
| 英语教案 |
| 英语课件 |
| 英语试题 |
| 不限 |
| 不限 |
| 上册 |
| 下册 |
| 不限 |